![]() Think about what you were doing six years ago! It has been a long time coming for this one.Ĭoncepted, architected, and vision designed by me, then handed off to Jules Robins for the final set design (with some great initial architecture from Mark Globus along the way, too), this set is really a love letter to Commander. I cannot overstate how excited how I am to finally be able to talk about this set with all of you.īy the time it releases, it will have been nearly six years since I originally came up with the idea. But for a quick overview, and the big hits, follow along below! Commander Legends You can watch the replay of the panel over in the archives of /ChannelFireball, and I encourage you to go back and watch if you didn't originally to catch all the action and details (along with expert thoughts from the fantastic Jules Robins and Ari Nieh, who also worked on these products). In today's live Commander panel, we dove deeper into both of these products, what you can expect from them-and, of course, shared some preview cards. Until the time when you would finally get to learn just a bit more about what you will find inside. And so, patiently, you have all waited until the time comes to talk about them. but the downside is that they weren't going to be out for a very long time. In any case, these products were very exciting. You can’t cast the cards you drew to avoid having two cards to choose.Last year, I went on the Command Zone with Jimmy Wong and Josh lee Kwai and talked about how it's the Year of Commander, announcing a slew of Commander products-including Commander Collection: Green and, the big one, Commander Legends.Īnd while this year has definitely taken its share of twists and turns, I'm so happy that throughout this big year of Commander, the community has continued to hold its excitement for the format and these products.Įven playing games against each other on webcam has proven to be huge-I highly encourage you all check out CommandFest Online this weekend and go play some Commander against people all around the world! (Any camera lets you play-even just your phone! You can check out my Good Morning Magic video for instructions.) It’s not possible to take any actions between drawing the cards and choosing two cards. If you haven’t actually drawn any cards that turn, the rest of the ability has no effect. If you’ve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library. If you choose to draw two cards, then replace one or more of those draws with some other effect, the rest of Sylvan Library’s ability still happens. You can put back zero, one, or two cards. You don’t get to draw all the cards at once and then put them all back at once. If you control more than one Sylvan Library, the triggered ability of each will resolve in sequence. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand. Īny cards drawn prior to Sylvan Library’s ability resolving, including in your upkeep or in response to Sylvan Library’s triggered ability, can be chosen to be put back using this effect. Triggered abilities controlled by other players will resolve before triggered abilities you control. ![]() If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library’s ability before or after those abilities. The normal draw occurs before anything can be placed on the stack during a player’s draw step. You always perform your normal draw before this ability. For each of those cards, pay 4 life or put the card on top of your library. If you do, choose two cards in your hand drawn this turn. ![]() ![]() At the beginning of your draw step, you may draw two additional cards.
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